Skill Tree
The Skill Tree (opened from your Inventory) is a build system with 1,658 nodes. You spend Skill Points on training, combat and economy bonuses, unlock up to 3 keystones, and upgrade nodes with Tokens and Upgrade Shards.
Skill Points
- Points come from the Global Tick Bar. Every training tick of every player in the whole game fills it; each time it fills (1,000,000 ticks), everyone who is online gets +1 point. Offline players get nothing.
- Lifetime cap: 750 points per player. The whole tree costs about 1,846 points, so you can never buy everything.
- Node cost: small node 1 point, medium node 2 points, keystone 4 points.
- The tree starts from a single entry point (Training Gain). New branches appear only after you upgrade their parent branch.
- Auto Path can spend new points for you toward the bonuses you choose. Advanced Auto Path is a gamepass upgrade of it.
Bonus Groups
All bonuses of the same kind add together. "Total" is what the whole group gives with every node bought, before node upgrades.
| Bonus | Nodes | Total | What it does |
|---|---|---|---|
| Training Gain | 47 | +54% | Every training tick gives more, on every stat. |
| Fist Training | 100 | +600% | Fist Strength trains faster. |
| Body Training | 100 | +600% | Body Toughness trains faster. |
| Psychic Training | 100 | +600% | Psychic Power trains faster. |
| Speed Training | 100 | +200% | Movement Speed trains faster. |
| Jump Training | 100 | +200% | Jump Force trains faster. |
| Tokens / Minute | 77 | +70.2% | More Tokens per minute. |
| Souls | 57 | +64.02% | More Souls from the Soul Zone. |
| Drop Rate | 71 | +7.56% | Bigger rewards from NPC drops. |
| Box Luck | 60 | +82.5% | Better odds in the Mystery Box. |
| Bounty Reward | 52 | +20.5% | More from every bounty you claim. |
| Reputation | 50 | +240.83% | Your reputation moves faster in whichever direction your kills push it. |
| Boss Damage | 47 | +18% | More damage against bosses. |
| Fist Damage | 55 | +36.1% | More damage on Punch, R, Bullet Punch and Meteor. |
| Crit Chance | 53 | +23.25% | How often you crit. Fist skills against players. |
| Crit Damage | 51 | +25.31% | How hard your crits hit. Fist skills against players. |
| Fist Cooldown | 33 | -13.25% | Punch, R, Bullet Punch and Meteor come back faster. |
| First Strike | 37 | +28.5% | Bonus damage against a player at full health (Fist skills). |
| Duelist | 51 | +63.12% | Bonus damage against a bounty hunter on an active hunt (Fist skills). |
| Wide Cast | 31 | +18% | Your R comes out bigger and hits a wider area. |
| Psychic Damage | 44 | +18.5% | More damage on Death Orb, Electric Strike, Soul Attack and Laser Vision. |
| Skill Range | 41 | +20.62% | Longer range for Soul Attack and Energy Sphere (R). |
| Skill Cooldown | 61 | -43.73% | Every Psychic skill comes back faster. |
| Max Health | 43 | +22.81% | More max health (PvP only — NPC and boss damage is a share of your health). |
| Health Regen | 93 | +41.56% | Recovers health every second, even while being hit. Helps in Body Toughness training areas. |
| Damage Reduction | 47 | +19.25% | Cuts the damage you take from players. |
| Reflect | 42 | +12% | Sends part of the Fist damage you take back at the attacker, on 10% of the hits. |
Keystones
Keystones are big nodes that change how you play, most of them with a real downside. You can hold at most three: the 1st unlocks at 50 allocated nodes, the 2nd at 250 and the 3rd at 499.
| Keystone | Effect |
|---|---|
| GLASS FIST | +50% R Damage, but -50% Max Health |
| RELENTLESS | -30% R Cooldown, but -15% R Damage |
| EXECUTIONER | Crits deal +100% damage, but -30% Crit Chance |
| GAMBLER | Your R deals anywhere from -80% to +300% damage, rolled on every hit |
| BERSERKER | +2% R Damage for every 1% of missing Health |
| ECHO | 30% chance your R fires a second orb from the same spot, but -15% R Damage (Auto R never echoes) |
| THORNS | +20% Reflect, but -60% R Damage |
| LAST STAND | +40% Damage Reduction below 70% health (damage from players) |
| COLOSSUS | +100% Max Health, but -80% Health Regen |
| FORTIFY | -80% damage taken from bosses |
| OVERCHARGE | +40% Skill Damage, but +60% Skill Cooldown |
| FAR REACH | +50% Skill Range, but -15% Skill Damage |
| MIND OVER ALL | Psychic skills ignore 20% of Damage Reduction |
| DOUBLE TICK | 20% chance for a training tick to give double gain, but -10% Training Gain. Does not count as 2 ticks for Squad, Squad War or the Global Tick Bar |
Node Upgrades & Upgrade Shards
- Nodes can be upgraded twice. Level 2 gives +20% to the node's value and costs Tokens (1.5% of your daily Token production, capped at 1Sp per upgrade).
- Level 3 gives +80% in total and costs 1 Upgrade Shard.
- Upgrade levels are permanent: they survive resets and respecs, and they are shared by all your builds.
- Upgrade Shards drop from NPCs at a very low chance per kill. The Necromancer gives 5 Upgrade Shards per kill.
- Shard packs of 8, 16, 24, 32, 40 and 48 Upgrade Shards are sold for Robux in the Skill Tree.
Upgrade Shard Drops
The drop chance of each NPC is balanced around how many of that NPC exist and how fast it respawns. This is roughly what each NPC type pays per day if you kill every one of them the moment it respawns.
| NPC | Shards per day (max kill rate) |
|---|---|
| Dread Warden | ~43.0 |
| oof god | ~38.7 |
| Phantom | ~34.8 |
| Hooded Sentinel | ~28.2 |
| WereWolf | ~25.4 |
| Noob | ~18.5 |
Builds & Resets
- You can save up to 10 builds. The first 2 slots are free; extra slots are a Robux purchase.
- Builds can be named, swapped instantly and exported/imported as build codes.
- Resetting the whole tree costs 1% of your 24-hour Token production (never more than 1Sp).
- Refunding a single node costs 0.1% of your 24-hour Token production (never more than 100Sx).
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