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The Necromancer

The Necromancer is the world boss of Power Legends. It spawns in the Necromancer Arena, fights back, and pays a shared pool of Base TPM plus Upgrade Shards to everyone who helped kill it. It does not spawn in private servers.

Spawn timing

The timer is per server, not global. Every server runs its own countdown.
  • First spawn: 2 hours after the server started.
  • Respawn: 2 hours after it dies. A countdown is shown on screen.
  • Public servers only - the Necromancer never spawns in private servers.
  • Spawns are announced on the game's Discord with the Necromancer type and a link to join that server.

How to damage it

The Necromancer ignores your stat size: every hit removes a FIXED percentage of its health. Only some skills work, and each needs a minimum stat. Any other attack does nothing ("Only your Energy Sphere attack (R) damages The Necromancer!").

Skill Tree bonuses do apply: Boss Damage and the R / skill damage nodes multiply the percentage per hit. Damage only counts within 3,000 studs of the boss.

SkillDamage per hitRequirement
Energy Sphere (R)0.5% of its health per sphere (200 hits)1Qi Fist Strength
Death Orb0.5% per orb - 3 orbs per use = 1.5% per use1Qi Psychic Power

Variants (mutations)

Each spawn rolls a variant. The variant is rolled once per 2-hour window and is the same in every server for that window. A mutated Necromancer is announced in chat when it appears.

VariantChanceHealthDamageAttack speedBase TPM poolUpgrade Shards
Necromancer80%×1×1×125T5
Bloodmoon Necromancer15%×2.5+35%+20%60T8
Black Necromancer5%×4.25+50%+30%120T15

Rewards

  • The Base TPM pool is split by damage share: you get pool × your % of the damage.
  • Cap: nobody gets more than 30% of the pool, even when soloing (max 7.5T / 18T / 36T).
  • You must deal at least 1% of its health to get a reward.
  • Every rewarded player also gets the Upgrade Shards of that variant (5 / 8 / 15) - flat, not split.
  • Lucky drop: every rewarded player has a 5% chance to get 1 day of VIP (boosted by the Merchant luck multiplier).
  • Reward cooldown: 2 hours per account. It follows you across every server, so server hopping does not give a second reward.
  • Players who left the server before the boss died get nothing.

Necromancer kills and Titles

A kill is added to your lifetime Necromancer kills when you dealt at least 10% of its health. Kills unlock Titles (Titles tab next to Capes) and count for the Dark Mage quest. The EQUIPPED title multiplies your training gains; without a title equipped there is no bonus.

TitleKillsTraining bonus
Gravedigger1×1.05
Cryptbreaker2×1.1
Bonewarden3×1.15
Soulhunter4×1.2
Lichbane5×1.25
Deathless6×1.3
Deathcrown7×1.35
Oblivion17×1.4
Paragon25×1.45
Sovereign35×1.5
Transcendent50×1.55
Ascendant75×1.6
Immortal100×1.65
Godslayer150×1.7

Notes

  • The Necromancer is not part of the 5-minute "one NPC at a time" farm lock - killing other NPCs before the fight does not block the boss reward.
  • Deaths to the Necromancer do not reset your Alive Streak.
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